The Virtue Houses

Houses of Virtue

The angelic Houses stand against corruption through distinct forms of discipline, protection, and grace. Each bears six earned ranks; the seventh is claimed as the Mantle of the Patron.

Charity · Patron Sachiel

House Caritas

“What is given in grace returns as light.”

House Caritas protects through generosity, provision, mercy, shared abundance, sacrifice, and the refusal to let need become a weapon.

They do not simply give. They restore dignity through giving.

Patron
Sachiel
Virtue
Charity
Colour
Rich Violet · #5E2A8C
Symbol
Cornucopia
Weapon
Golden Scepter
Fighting Style
Healing · Shielding · Support Magic

Ranks · Lowest to Highest

  1. Almsgiver
  2. Vessel of Plenty
  3. Keeper of the Open Hand
  4. Steward of Caritas
  5. Scepter of Caritas
  6. Dominion of Caritas

Patron Mantle · LeaderThe Sachiel

Styles

Combat

Shielding, healing, redirecting harm, strengthening allies, and denying enemies the power of desperation.

Personality

Generous but not naive; warm, diplomatic, protective, steady, and difficult to corrupt through scarcity. They see value in every soul and fight like no one is disposable.

Influence

The poor, the desperate, healers, caretakers, merchants, debt-bound humans, rulers with resources, families in crisis, and anyone tempted to hoard out of fear.

Appeal

Mercy, abundance, care, shared survival, relief, compassion, dignity, sacrifice, and protection from scarcity.

Deed Goals

  • Feed the hungry.
  • Break corrupt debt and turn wealth into service.
  • Help humans give without seeking praise.
  • Protect charity from exploitation.
  • Restore stolen resources.
  • Heal communities harmed by greed.
  • Teach marked souls to give when it costs them.

Example Deeds

  • Convince a wealthy human to give without demanding loyalty.
  • Break a debt contract used to control the desperate.
  • Protect a healer who is serving the poor.
  • Restore supplies stolen from a village.
  • Turn a corrupt bargain into an act of mercy.

Chastity · Patron Uriel

House Castitas

“Sacred fire does not consume what it guards.”

House Castitas protects through discipline, sacred boundaries, clarity, self-command, restraint, and the guarding of desire from corruption.

They do not reject desire. They teach that desire must serve truth rather than rule it.

Patron
Uriel
Virtue
Chastity
Colour
Deep Gold · #C89B3C
Symbol
Flame in a Lantern
Weapon
Flaming Sword
Fighting Style
Purification · Sacred Fire · Precision

Ranks · Lowest to Highest

  1. Keeper of the Veil
  2. Lantern Bearer
  3. Ashen Witness
  4. Warden of the Sacred Flame
  5. Blade of Castitas
  6. Dominion of Castitas

Patron Mantle · LeaderThe Uriel

Styles

Combat

Precision, sacred fire, purification, boundary magic, shields of restraint, and clean, decisive strikes.

Personality

Severe, focused, clear-minded, difficult to seduce or distract, protective of vows, and intolerant of manipulation. They fight like a flame held inside glass.

Influence

Lovers, vow-bound souls, clergy, performers, lonely humans, those tempted by obsession, those using desire to control others, and those being controlled through desire.

Appeal

Self-command, sacred boundaries, clean love, loyalty, disciplined passion, protection from obsession, and freedom from manipulation.

Deed Goals

  • Protect vows and break obsession.
  • Free humans from emotional bondage.
  • Turn desire into devotion.
  • Guard the vulnerable from predatory influence.
  • Cleanse corrupted intimacy.
  • Help marked souls choose restraint over craving.

Example Deeds

  • Help a marked soul refuse a temptation meant to control them.
  • Break a bond of obsession between two humans.
  • Protect a vow from demonic interference.
  • Cleanse a place corrupted by manipulation and desire.
  • Turn forbidden craving into honest confession.

Kindness · Patron Ramiel

House Humanitas

“The open hand breaks what the fist cannot.”

House Humanitas protects through kindness, compassion, mercy in action, protection, comfort, and the refusal to let cruelty become normal.

They do not confuse kindness with softness. Their kindness intervenes.

Patron
Ramiel
Virtue
Kindness
Colour
Turquoise · #40E0D0
Symbol
Open Hand
Weapon
Staff of Light
Fighting Style
Rescue · Light Magic · Protection

Ranks · Lowest to Highest

  1. Gentle Hand
  2. Lightbearer
  3. Keeper of Mercy’s Touch
  4. Warden of Humanitas
  5. Staff of Humanitas
  6. Dominion of Humanitas

Patron Mantle · LeaderThe Ramiel

Styles

Combat

Protection, rescue, interruption, light magic, defensive strikes, stunning force, and the refusal to abandon the wounded.

Personality

Gentle but firm, brave, emotionally aware, protective, persistent, and hard to make cruel. They speak to the wounded before the powerful and fight like every soul still matters.

Influence

Victims, children, healers, broken families, guilty souls, caretakers, abused humans, lonely humans, and anyone who has mistaken cruelty for strength.

Appeal

Compassion, comfort, protection, second chances, human dignity, gentleness, rescue, healing, and being seen and helped.

Deed Goals

  • Protect the helpless and stop cruelty.
  • Comfort the broken.
  • Help humans choose compassion over revenge.
  • Rescue marked souls and restore trust.
  • Teach strength without brutality.
  • Interrupt cycles of harm.

Example Deeds

  • Stop a human from becoming cruel after being hurt.
  • Protect someone abandoned by their community.
  • Rescue a marked soul from despair.
  • Convince a warrior to spare a defeated enemy.
  • Turn an act of punishment into an act of restoration.

Humility · Patron Michael

House Humilitas

“Strength kneels only to truth.”

House Humilitas protects through humility, service, restraint, truth, surrender of ego, and the refusal to use power for vanity.

They do not make humans weak. They teach them that true strength does not need worship.

Patron
Michael
Virtue
Humility
Colour
Royal Blue · #1E4FA3
Symbol
Trampled Dragon or Serpent
Weapon
Spear with a White Banner
Fighting Style
Formation · Defense · Sacred Melee

Ranks · Lowest to Highest

  1. Bearer of the Fallen Crown
  2. Banner Initiate
  3. Serpent-Treader
  4. Shield of Humilitas
  5. Spear of Humilitas
  6. Dominion of Humilitas

Patron Mantle · LeaderThe Michael

Styles

Combat

Discipline, formation, defense, honor, and controlled force.

Personality

Calm under pressure, direct, honorable, restrained, protective, and difficult to provoke. They refuse spectacle, fight only as much as needed, and act like every victory belongs to the cause rather than the warrior.

Influence

Proud leaders, fallen heroes, warriors, nobles, clergy, commanders, celebrities, rulers, high-ranking humans, and anyone tempted to believe they are above judgment.

Appeal

Truth, service, honorable strength, self-mastery, responsibility, surrender of ego, protection of others, and quiet courage.

Deed Goals

  • Humble the proud without destroying them.
  • Protect the vulnerable.
  • Correct leaders who abuse power.
  • Guide marked souls away from vanity.
  • Help humans choose truth over reputation and turn status into service.
  • Break false crowns.
  • Defend those who cannot defend themselves.

Example Deeds

  • Convince a proud leader to accept help from someone beneath them.
  • Protect a human who is being publicly humiliated.
  • Make a marked soul choose truth over reputation.
  • Stop a demon from turning authority into tyranny.
  • Turn a public victory into an act of service.

Diligence · Patron Gabriel

House Industria

“Rise, answer, and do the work.”

House Industria protects through action, discipline, labor, duty, persistence, truth carried into motion, and the refusal to let good intentions remain unfinished.

They do not praise effort alone. They demand completion.

Patron
Gabriel
Virtue
Diligence
Colour
Silver · #C0C0C0
Symbol
Trumpet
Weapon
Spear or Javelin
Fighting Style
Spearwork · Signals · Tactical Assault

Ranks · Lowest to Highest

  1. Novice of the Call
  2. Quillbearer
  3. Trumpet Herald
  4. Warden of Industria
  5. Spear of Industria
  6. Dominion of Industria

Patron Mantle · LeaderThe Gabriel

Styles

Combat

Speed, coordination, precision, signal-calls, tactical movement, messenger magic, spear strikes, and relentless follow-through.

Personality

Active, alert, organized, tireless, disciplined, and practical. They hate delay, resist apathy, and fight like the battle is also a message that must be delivered.

Influence

Messengers, workers, soldiers, scribes, builders, healers, leaders with duties, marked souls avoiding their tasks, and anyone delaying what must be done.

Appeal

Duty, purpose, completion, discipline, service, movement, responsibility, action, honest labor, and an answered calling.

Deed Goals

  • Complete abandoned tasks and turn intention into deed.
  • Deliver warnings and restore broken systems.
  • Push marked souls into action.
  • Oppose apathy.
  • Help humans finish what they promised.
  • Build defenses.
  • Carry messages between realms.

Example Deeds

  • Deliver a warning before corruption spreads.
  • Make a marked soul finish a task they keep avoiding.
  • Repair a broken ward or village defense.
  • Organize humans to resist infernal influence.
  • Turn a promise into completed action.

Patience · Patron Azrael

House Patientia

“We endure until the darkness spends itself.”

House Patientia protects through endurance, waiting, grief-bearing, restraint under suffering, long mercy, and the refusal to break before time has finished its work.

They do not rush redemption. They hold the line until it can happen.

Patron
Azrael
Virtue
Patience
Colour
Bone White · #E3DAC9
Symbol
Hourglass with Black Sand
Weapon
Obsidian Shield & Black-Sand Staff
Fighting Style
Warding · Time Magic · Defense

Ranks · Lowest to Highest

  1. Silent Watcher
  2. Bearer of Black Sand
  3. Keeper of the Withered Rose
  4. Warden of Patientia
  5. Shield of Patientia
  6. Dominion of Patientia

Patron Mantle · LeaderThe Azrael

Styles

Combat

Defense, wards, time magic, delay, blocking, sorrow-binding, endurance, stillness, and the slow turning of suffering into strength.

Personality

Solemn, quiet, patient, death-adjacent, difficult to frighten, slow to anger, and impossible to rush. They absorb pain without surrendering and fight like a wall that remembers every storm.

Influence

Grieving humans, dying souls, exhausted protectors, prisoners, abandoned marked souls, those waiting for justice, those tempted to give up, and anyone suffering too long.

Appeal

Endurance, stillness, survival, grief held with dignity, protection through waiting, hope without haste, and strength under sorrow.

Deed Goals

  • Protect souls through long trials.
  • Help humans endure without turning bitter and delay corruption.
  • Guard the dying.
  • Hold wards during siege.
  • Teach marked souls to wait without surrendering.
  • Absorb suffering meant to break another.

Example Deeds

  • Guard a marked soul through a long corruption attempt.
  • Help a grieving human endure without choosing revenge.
  • Hold a protective ward while others escape.
  • Delay a demon long enough for mercy to arrive.
  • Turn suffering into protection rather than despair.

Temperance · Patron Cassiel

House Temperantia

“Measure the cup before it overflows.”

House Temperantia protects through balance, restraint, moderation, discipline, measured action, and the refusal to let excess become law.

They do not forbid pleasure or power. They teach limits before corruption feeds on them.

Patron
Cassiel
Virtue
Temperance
Colour
Slate Gray · #2F343A
Symbol
Two Chalices
Weapon
Shepherd’s Hook
Fighting Style
Control · Disarming · Redirection

Ranks · Lowest to Highest

  1. Cupbearer
  2. Keeper of Measure
  3. Balancer of the Chalices
  4. Warden of Temperantia
  5. Hook of Temperantia
  6. Dominion of Temperantia

Patron Mantle · LeaderThe Cassiel

Styles

Combat

Control, redirection, timing, disarming, containment, and the correction of overreach.

Personality

Measured, quiet, disciplined, watchful, hard to rush, and intolerant of excess. They prefer prevention over punishment and fight like every movement has already been weighed.

Influence

Addicts, indulgent nobles, ambitious rulers, overworked healers, violent soldiers, pleasure-seekers, hoarders, and anyone swinging between hunger and denial.

Appeal

Balance, control, peace, self-command, moderation, stability, clarity, protection from excess, and freedom from compulsion.

Deed Goals

  • Stop overindulgence.
  • Calm feuds and restore balance after corruption.
  • Teach humans when to stop.
  • Prevent addiction.
  • Guide leaders away from extremes.
  • Protect resources from waste and turn excess into discipline.

Example Deeds

  • Stop a feast from becoming corruption.
  • Help a marked soul break a destructive habit.
  • Calm a conflict before it becomes bloodshed.
  • Prevent a healer from exhausting themselves into collapse.
  • Turn excess power into measured service.

The Sin Houses

Houses of Sin

The demonic Houses turn mortal needs and desires into instruments of corruption, dominion, and ruin. Each bears five earned ranks; the sixth is claimed as the Mantle of the Patron.

Greed · Patron Mammon

House Avaross

“Everything has a price.”

House Avaross corrupts through debt, ownership, possession, bargaining, hoarding, contracts, scarcity, and the belief that everything can be bought.

They turn every relationship into a transaction and every act of help into an obligation.

Patron
Mammon
Sin
Greed
Colour
Blighted Gold · #B38A18
Symbol
Scales of Usury
Weapon
Weighted Ledger Staff
Fighting Style
Binding · Contracts · Resource Control

Ranks · Lowest to Highest

  1. Debtbound
  2. Coinmarked
  3. Vault Keeper
  4. Ledger Warden
  5. Lord of Avaross

Patron Mantle · LeaderThe Mammon

Styles

Combat

Calculation, binding, delayed punishment, and resource control.

Personality

Patient, contractual, possessive, strategic, controlling, formal, and cruelly polite. They prefer traps over brute force, make enemies pay for every mistake, and fight like victory was already written into the fine print.

Influence

Merchants, bankers, landlords, nobles, the desperate poor, the ambitious rich, thieves, collectors, corrupt officials, and anyone who believes ownership equals safety.

Appeal

Wealth, security, debt relief, power through possession, exclusive access, favors, contracts, ownership, comfort, and legacy.

Deed Goals

  • Create debts, collect tribute, and tempt humans into unfair bargains.
  • Make someone sell out another.
  • Corrupt charity into dependency.
  • Steal resources from the weak.
  • Buy loyalty.
  • Turn rescue into a paid service.
  • Bind souls through favors.

Example Deeds

  • Offer aid only if the human signs a debt contract.
  • Make a ward choose wealth over loyalty.
  • Force a rival to pay tribute before crossing territory.
  • Corrupt a donation into public ownership.
  • Claim a soul through an unpaid favor.

Gluttony · Patron Beelzebub

House Gorrath

“More is never enough.”

House Gorrath corrupts through excess, consumption, waste, addiction, rot, pestilence, hunger, numbness, and the need to consume without ever being satisfied.

They do not only consume food. They consume attention, resources, bodies, time, devotion, and whole communities.

Patron
Beelzebub
Sin
Gluttony
Colour
Putrid Mustard · #9B8A1A
Symbol
Swarm of Flies
Weapon
Pestilence Scythe
Fighting Style
Plague · Area Control · Attrition

Ranks · Lowest to Highest

  1. Hungerbound
  2. Flymarked
  3. Maw Servant
  4. Plague Warden
  5. Lord of Gorrath

Patron Mantle · LeaderThe Beelzebub

Styles

Combat

Poison, disease, swarms, rot, decay fields, area control, slow weakening, pestilence, and brutal harvesting strikes.

Personality

Ravenous, filthy, relentless, indulgent, grotesque, mocking, and excessive. They do not care about beauty and make the battlefield worse every moment they remain in it.

Influence

Addicts, hoarders, indulgent nobles, starving villages, feast halls, corrupt healers, frightened survivors, and anyone who consumes to avoid feeling.

Appeal

Hunger, comfort, numbness, excess, escape, indulgence, abundance, never enough, “one more,” and protection from lack.

Deed Goals

  • Corrupt feasts and spread pestilence.
  • Turn need into addiction.
  • Make humans waste sacred resources.
  • Tempt healers to hoard cures.
  • Poison food or water.
  • Create dependency through comfort.
  • Consume offerings meant for others.

Example Deeds

  • Turn a village feast into sickness.
  • Make a human consume what was meant to save another.
  • Spread rot through a sacred storehouse.
  • Corrupt a healer by making them hoard remedies.
  • Make comfort become dependency.

Wrath · Patron Satan

House Kharvex

“Burn mercy before it makes you weak.”

House Kharvex corrupts through rage, violence, vengeance, cruelty, rebellion, punishment, and the belief that destruction is justice.

They turn pain into fire and fire into permission.

Patron
Satan
Sin
Wrath
Colour
Blazing Orange · #FF4A00
Symbol
Ram Skull
Weapon
Infernal Great-Axe
Fighting Style
Fire · Heavy Weapons · Frontline Assault

Ranks · Lowest to Highest

  1. Ashbound
  2. Firemarked
  3. Blood Hammer
  4. War Warden
  5. Lord of Kharvex

Patron Mantle · LeaderThe Satan

Styles

Combat

Frontal assault, heavy weapons, fire, shock tactics, intimidation, siege force, public challenges, brutal punishment, and overwhelming pressure.

Personality

Violent, loud, direct, defiant, aggressive, vengeful, and proud of scars. They hate hesitation, prefer impact over subtlety, and fight like a gate exists only to be broken.

Influence

Warriors, soldiers, rebels, abused humans, grieving people, wronged victims, angry leaders, and anyone who confuses revenge with justice.

Appeal

Rage, revenge, strength, punishment, vengeance, honor through violence, refusal to forgive, righteous anger, and power through destruction.

Deed Goals

  • Provoke fights.
  • Turn justice into revenge.
  • Make humans strike first.
  • Cause feuds and break peace talks.
  • Punish weakness.
  • Protect marks through violence.
  • Burn symbols of mercy.

Example Deeds

  • Turn a grieving human toward revenge.
  • Interrupt a peace agreement.
  • Make a marked soul punish instead of forgive.
  • Challenge an angelic protector to public combat.
  • Turn righteous anger into cruelty.

Envy · Patron Leviathan

House Malivane

“What they have should have been yours.”

House Malivane corrupts through comparison, resentment, jealousy, bitterness, rivalry, coveting, and the belief that another person’s joy is theft.

They do not simply make humans want. They make humans hate others for having.

Patron
Leviathan
Sin
Envy
Colour
Murky Teal · #003F3A
Symbol
Evil Eye
Weapon
Cursed Trident
Fighting Style
Illusion · Ambush · Psychological Warfare

Ranks · Lowest to Highest

  1. Eyeclaimed
  2. Tide Marked
  3. Abyssal Witness
  4. Maw Warden
  5. Lord of Malivane

Patron Mantle · LeaderThe Leviathan

Styles

Combat

Patience, ambush, illusion, emotional pressure, drowning tactics, morale-breaking, and turning allies against each other.

Personality

Watchful, cold, resentful, calculating, quiet, poisonous, patient, and always comparing. They weaken before striking and fight like deep water pulling someone under.

Influence

Siblings, rivals, apprentices, second-in-command types, neglected spouses, artists, lower nobles, overlooked workers, and anyone living in someone else’s shadow.

Appeal

Resentment, comparison, unfairness, replacement, jealousy, deserved recognition, stolen glory, bitterness, and “you should have had that.”

Deed Goals

  • Poison relationships.
  • Make someone resent a friend’s success.
  • Tempt a human to sabotage another.
  • Create rivalry between Houses and spread suspicion.
  • Convince a ward they were overlooked.
  • Corrupt admiration into hatred.

Example Deeds

  • Make a human sabotage someone they once admired.
  • Turn a student against their teacher.
  • Convince a marked soul that mercy given to another was stolen from them.
  • Break an alliance through jealousy.
  • Poison a village with comparison and resentment.

Sloth · Patron Belphegor

House Morvane

“Why rise when the ash will cover all?”

House Morvane corrupts through apathy, despair, delay, neglect, exhaustion, avoidance, stagnation, and surrender before trying.

They do not need people to do evil. They only need people to do nothing.

Patron
Belphegor
Sin
Sloth
Colour
Ashen Moss Grey · #6F7468
Symbol
Heavy Iron Shackle
Weapon
Flail of Apathy
Fighting Style
Exhaustion · Binding · Immobilization

Ranks · Lowest to Highest

  1. Chainbound
  2. Ashmarked
  3. Stillborn Hand
  4. Shackle Warden
  5. Lord of Morvane

Patron Mantle · LeaderThe Belphegor

Styles

Combat

Exhaustion, binding, fog, heaviness, sleep, silence, immobilization, morale collapse, delayed damage, and the slow draining of will.

Personality

Heavy, quiet, fatalistic, patient, suffocating, dismissive, numbing, and hard to provoke. They fight like wet ash settling over a battlefield.

Influence

Depressed humans, broken leaders, exhausted caretakers, guilty souls, overwhelmed workers, failed protectors, and anyone who keeps saying “later.”

Appeal

Rest, avoidance, numbness, hopelessness, delay, surrender, “why bother,” “someone else will do it,” and relief from responsibility.

Deed Goals

  • Make someone ignore a warning.
  • Delay rescue and cause neglect.
  • Make a healer stop helping.
  • Convince a human not to confess.
  • Prevent action through exhaustion.
  • Spread despair.
  • Bind marks through inaction.

Example Deeds

  • Delay an angel’s rescue long enough for corruption to spread.
  • Make a human ignore someone in danger.
  • Convince a marked soul that redemption is too much work.
  • Turn grief into paralysis.
  • Make a village accept suffering as normal.

Pride · Patron Lucifer

House Veyrath

“You were never meant to kneel.”

House Veyrath corrupts through self-importance, status, image, ambition, vanity, superiority, and the hunger to be worshiped.

They do not want humans merely sinful. They want them convinced they are above judgment.

Patron
Lucifer
Sin
Pride
Colour
Deep Crimson · #7A0000
Symbol
Broken Mirror
Weapon
Scepter of Ruin
Fighting Style
Dominance · Duelling · Spectacle

Ranks · Lowest to Highest

  1. Mirrorbound
  2. Crimson Mark
  3. Gilded Voice
  4. Mirror Warden
  5. Lord of Veyrath

Patron Mantle · LeaderThe Lucifer

Styles

Combat

Elegance, dominance, and spectacle.

Personality

Dramatic entrances, taunting opponents, polished attacks, public duels, and visible victory over quiet efficiency. They turn battle into performance and fight like every strike is watched by an invisible court.

Influence

Rulers, celebrities, wealthy humans, nobles, clergy, commanders, artists, social climbers, and high-ranking demons or angels with fractured egos.

Appeal

Beauty, power, reputation, legacy, rank, fame, specialness, and being chosen.

Deed Goals

  • Increase a ward’s status.
  • Destroy someone’s reputation.
  • Tempt leaders into tyranny and make humans choose pride over mercy.
  • Encourage public betrayal.
  • Spread vanity through beauty, fashion, fame, and rank.
  • Force rivals to bow, apologize, and submit publicly.
  • Turn humility into humiliation.

Example Deeds

  • Convince a human leader to refuse aid from someone beneath them.
  • Turn a charitable act into a performance for praise.
  • Make a marked soul choose reputation over truth.
  • Humiliate an angel’s ward in public.
  • Corrupt a ceremony of honor into vanity.

Lust · Patron Asmodeus

House Velmora

“Desire is the chain you choose.”

House Velmora corrupts through desire, obsession, seduction, pleasure, longing, emotional dependency, forbidden craving, and the hunger to be wanted.

They do not only rule sexual lust. They rule all forms of consuming desire.

Patron
Asmodeus
Sin
Lust
Colour
Scarlet Red · #C0003B
Symbol
Serpent’s Coil
Weapon
Rose-Thorn Whip
Fighting Style
Charm · Close-Range · Binding

Ranks · Lowest to Highest

  1. Rosebound
  2. Kissmarked
  3. Coilbearer
  4. Thorn Warden
  5. Lord of Velmora

Patron Mantle · LeaderThe Asmodeus

Styles

Combat

Speed, closeness, beauty, distraction, binding, poison, charm, and pain wrapped in elegance.

Personality

Seductive, clever, emotionally dangerous, graceful, intimate, and cruel when denied. They prefer manipulation before violence, make enemies hesitate, and fight like temptation has learned to bleed.

Influence

Lonely humans, lovers, performers, pleasure-seekers, powerful people with secret desires, priests or holy figures struggling with restraint, and anyone starving for touch, praise, beauty, or belonging.

Appeal

Desire, pleasure, being wanted, forbidden intimacy, obsession, beauty, escape from loneliness, devotion, secret hunger, and dependency.

Deed Goals

  • Bind a human through desire.
  • Turn love into possession.
  • Make someone betray duty for pleasure.
  • Seduce a marked soul away from their path and corrupt vows.
  • Spread obsession.
  • Use beauty as a trap and turn comfort into dependency.

Example Deeds

  • Make a ward break a vow for desire.
  • Turn affection into control.
  • Corrupt a healer through forbidden attachment.
  • Bind a rival’s ward with obsession.
  • Use beauty to distract from an angelic warning.